Fleet War : Beta Test – Version 2 The Axe Cometh

After building the ships, using wood instead of printed sheets on foam, and rewriting the rules, adding phases, creating the new Ship Control Sheets, rebuilding the playing surface, building an asteroid – after doing all of this work, we got three turns into the test and had to call it quits.

The problem? Still too complicated. Too much measuring, too much calculating. Less is more. And more is…well, more is currently too much. So what’s the answer? Simplify.

So we’ll be trying a revised way to do manage movement using fuel costs. Also will be using a simplified version for hit and targeting. Hope this works. If not, I’ll have to get out the axe again and cut away more of the complication from the game.

Game Board v2

Game board v2

Leave a comment